Took part in the post production for the wide shot where Yang Mi walks down the stairs.
Created Digi-double of Yang Mi in Maya and Zbrush.
3d modeled, placed stone columns into the shot and exported for Houdini simulation.
Tracked and rendered the low resolution of the shoe for flicker effect (closeup shot where an actor step forward).
Modeled, textured, and rendered (Arnold) Adidas shoe.