Vitaliy Burov
Vitaliy Burov
CG Generalist / 3D Artist
Lindenhurst, United States of America

Summary

I am a Computer Graphics Generalist, 3D Specialist, Visualizer, Designer and Digital Manufacturing Artist to the world's top experts and startups. I have worked with Autodesk, Coach Inc, Ryan Kittelson, Kostika Spaho and G.Daniloff Corp. and more. I am based in New York but work with clients around the world.

Skills

Concept DesignRendering3D Animation3D Modeling3D Printing3D VisualizationCharacter ModelingDigital SculptingTexturingUV MappingSculptingRetopologyDrawingsurfacing3dcooking

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance Painter
Substance Painter
ZBrush
ZBrush
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
UVLayout
UVLayout
Arnold
Arnold
Rhinoceros
Rhinoceros
Animation
Animation
Stop Motion Animation
Stop Motion Animation

Reel

Experience

  • 3D Artist; Contract at Autodesk
    Remote, United States of America
    April 2017 - Present

    ● Responsible for 3d asset preparation and model optimization in Marketing Communications production pipeline

    ● Met weekly with the remote team to discuss upcoming projects, brainstorm ideas, and encourage open communication

    ● Designed conceptual sketches of infographics

  • 3D Rhino Visualizing / Rendering Coordinator; Contract at Coach Inc.
    New York, NY, United States of America
    March 2016 - November 2016

    ● Utilized Rhino/Modo to create intricate 3D geometries of Coach handbags and accessories

    ● Provided technical insight on most effective and efficient methods of working using newly deployed technology

    ● Collaborated with product visualization team members to complete seasonal milestones of photorealistic digital renderings

    in a timely manner; utilized 3D DeltaGen visualization software

    ● Provided an inside training on the latest techniques for speed and efficiency within Modo

    ● Saved on average $400,000 for the company by producing photorealistic renderings of various products

    ● Created and implemented Python scripting tools providing consistent and effective production pipeline

  • Freelance 3D Specialist / Digital Manufacturing at Self
    Lindenhurst, United States of America
    September 2013 - May 2016

    ● Contributed Technical Design and 3D modeling to diverse companies producing high-quality jewelry including Glad

    Jewelry Corp. and G.Daniloff Corp.

    ● Provided 3D modeling and post-processing expertise in the production of 3d-printed sculptures at Josh Kline Corp. and converted 2D concept art into 3D models at 3dp4e.com

    ● Inspected 3D models; provided feedback to major clients to ensure success in additive manufacturing processes

    ● Consistently gained clients’ trust and repeat business by completing projects according to time constraints and by exceeding clients’ expectations

  • Freelance 3D Specialist and Texture Artist at Ryan Kittleson, LLC
    Remote, United States of America
    April 2013 - March 2016

    ● Created complex 3D models working from concept art or photo reference

    ● Painted high-quality textures for photorealistic renderings, and animations for purposes of communicating design to clients and project teams

    ● Worked globally to create aesthetics and synergies in the development of jewelry, fashion accessories, hardware, apparel, architectural models, miniatures; scouted major online resources for software enhancements

    ● Designed project timeframes and schedules and updated on regular basis

    ● Prepared resources for 3D print

  • Freelance 3D Generalist / Multimedia Artist at Sunham Home Fashions, LLC
    New York, NY, United States of America
    September 2015 - September 2015

    ● Applied one on one interaction with the client to show progress, potential construction issues, and design ideas

    ● Handled multiple tasks simultaneously to reach deadlines

    ● Produced video animation from storyboard to final rendering for pitch production

    ● Shading and Lighting of models and backgrounds done in Maya

    ● Textured 3D models using Photoshop

    ● Edited video projects and effects in Adobe After Effects